![]() ![]() While true to life, this was patched out very early in the game's update cycle and was only reintroduced later as a perk of the Machina sniper rifle. Meet the Sniper: one of the Sniper's shots kills a Heavy and continues on to injure the Demoman standing behind him.He also tricks a Sentry into tracking his bombs instead of him (impossible in-game), and bounces a grenade behind him that explodes upon hitting a Pyro (although possible early in the beta, since launch grenades explode on enemy contact only if they haven't touched anything else.) Meet the Demoman: At one point, the Demoman lays a trap with sixteen sticky bombs, as opposed to the eight he can use in-game (however, at one point in development, Demos actually could use sixteen stickies).However, one valid tactic to defend an area in the game is to have multiple engineers build multiple turrets in an area and have one engineer babysit them, so it's possible this could be what's happening. Meet the Engineer: The Engineer has many sentries up in-game, he can only build one at a time.And don't mention the Bonk! Atomic Punch, because that didn't debut until the following year. While each individual obstacle is feasible on its own, collectively it's nigh impossible on MANY levels (notably outrunning the Sentry Gun's bullets). ![]() Meet the Scout: The Scout completely does not let any hits reach him until he grapples with the Heavy, despite running straight into practically EVERYTHING. ![]()
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